-=:WARNING:=- 3D Acceleration REQUIRED for this map!!! Recommended Specs = PII 300mhz - 64mb RAM - nVidia TNT or better! Tested and runs fine on: + PII 400mhz - 256mb 100mhz SDRAM - 32mb GEForce DDR + PIII 500mhz - 128mb 100mhz SDRAM - 32mb TNT2 + PIII 550mhz - 64mb 100mhz SDRAM - 8mb nVidia Vanta ================================================================================ * LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : What the F*CK! ]|[ FILENAME : wtf3.zip | wtf!3.bsp AUTHOR : Peter "Shadowdane" Weatherby & Ryan "Maj.Map" Evans RELEASE DATE : 07.11.2000 GAME : Quake2 TYPE : DeathMatch EMAIL (Shadowdane) : shadowdane@planetquake.com (Maj.Map) : majmap@hotmail.com HOMEPAGE (Shadowdane) : http://www.planetquake.com/shadowdane (Maj.Map) : http://maj.map.tripod.com/ -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- Notes from Maj.Map ---- Well this is my 3rd(released) map and thanks to Shadowdane it will also by my BEST!! I started this map as another space map with a bit of a different twist, I tried to build like a arena DM level but in SPACE! Very simular to most of my maps they are weird strange or odd in someway! :) It is hard to really describe it, just check out the map! Notes from Shadowdane ---- Well I got drawn into this map after emailing Maj.Map about his map WTF2, and thought it has some good ideas/concepts. But needed some work in the looks dept. Maj.Map designed the basic layout of WTF3, or floorplan. Then he handed the map over to me to do all the texturing, detailing, lighting, reduce r_speeds, ect.. He asked me not to change the layout, which for the most part I didn't. Added a few areas to help with the flow of the map. And changed it a bit to lower r_speeds and add detail, which where rather high, r_speeds originally were up to ~1400 before i reduced them. Enjoy.. this is one very interesting level it's very fun on a LAN, bots seem to have a hell of a problem with this type of level though. Note the missing bot route file, couldn't find a bot that could navigate it! :) -------------------------------------------------------------------------------- SINGLE PLAYER : Nope DEATHMATCH : HELL YA! SUGGESTED PLAYER LOAD : 2 or more! (4 - 6 for best results) -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : New Map MAP BUILD TIME : ~5-8 Hrs(Maj.Map) + ~25 Hrs(Shadowdane) EDITOR(S) USED : WC/QER(Maj.Map), QER(Shadowdane) KNOWN BUGS : R_speeds hover around the 800 mark in a 1-2 areas COMPILE MACHINE : PII 400mhz - 256mb RAM (Shadowdane) COMPILE TIMES : A while.. ;) -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- id Software : Cause they made Quake, DUH! (Shadowdane) Paul Bullman : testing, r_speeds wouldn't of been this low without : your help! :) Others I forgot : sorry.. but thanks! (Maj.Map) Shadowdane : thanx bud this lvl would of never happened without ya! -------------------------------------------------------------------------------- * MY OTHER MAPS * -------------------------------------------------------------------------------- Quake2 DM (Maj.Map) : What the F*CK! / wtf.zip : What the F*CK! ][ / wtf2.zip : What the F*CK! ]|[ / wtf3.zip Quake3 DM : Shad3Dm1 - Impaled / Coming Soon!! Quake3 AllianceCTF : The Unnamed Complex / Coming Soon!! Quake2 DM (Shadowdane) : Nexus1 - The Nexus / nexus1.zip : Nexus2 - Rusted / nexus2.zip : Nexus3 - Stoned / Coming Soon!! : Deep Freeze / deepfrz.zip : What the F*CK! ]|[ / wtf3.zip Quake2 LMCTF : LMCTF23 - Canyon of the Gibbed / http://www.planetquake.com/lmctf/ Quake : Deathmatch Chaos / dm_chaos.zip Duke3D : Lots of maps.. check my webpage ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. This BSP MAY NOT be decompiled, converted, or mofified in any way without my permission. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. Copyright ©2000 Peter Weatherby & Ryan Evans. All rights reserved.